A virtual dressing room (also commonly referred to as virtual fitting space and virtual dressing rooms even though they, on examination, perform different functions) are equivalent online from the in-store dressing room. This allows buyers to try out clothes to check one or more of the size, fit or style, but actually rather than physically.
After emerging from 2005, the corresponding technology began to be widely reported beginning in 2010, but is now available from a growing number of providers and is being used by a growing number of leading retailers in their web shops.
Appropriate technology can be categorized according to the problem it resolves (size, suitability or style) or by technology approach. There are many types of technological approaches.
Video Virtual dressing room
Recommendation service size
Recommended systems offer shoppers the recommended size, based on a combination of factors. Generally, only minimal match information can be communicated by the system, because the size is different from fitting.
Some recommendation systems use existing clothing to recommend sizes, while others use measurements taken by customers. Recommendation systems have been developed for products outside of garments, such as ring sizers. Examples of this recommendation system include Find My Ring Size. Others still use an existing combination of measurements and clothing (aka biometric measures) and others add questions related to style preferences.
Those who take existing measurements either do this from their own brand item, or use a supplier's apparel design measurement database.
Maps Virtual dressing room
Body scanner
Body scanner technology comes in two different flavors: a scanner that uses technology such as a web camera, mobile camera, or Microsoft Kinect device; and scanners using more advanced technology that requires shoppers to travel to the scanner.
Web camera and phone technology requires the user to stand with a fixed distance from the camera and to hold a standard sized object (such as a CD) that the camera can use as a reference for size.
More sophisticated scanners using laser detection technology or millimeters, or some Kinect sensor arrangement, are too large and expensive to use in most stores and are located in malls or in major department stores. The customer is requested to visit the location to be scanned and this information can then be used on the online site.
Body scanner technology has been around since at least 2005, when the Intellifit system, used by Levi was introduced. Unique solution bought Intellifit in 2009, and in October 2011 was re-branded as Me-ality.
3D solution
3D fitted rooms use computer-made 3D images to create an experience similar to that seen in cyberspace computer games. This solution generates virtual mannequins (avatars) using customer body measurements and form information.
An avatar of shoppers is created, which requires shoppers to measure themselves and provide this data. Sometimes an avatar may be personalized: racially, or by skin color, or by the application of a predetermined hairstyle, or even by uploading a customer's own face image. The avatar can then be used to show how shoppers will be seen wearing clothes, accessories and other items sold.
The more sophisticated versions allow side-by-side comparisons of different versions of the garments, and allow different items to be tried at the same time.
3D customer model
This solution allows buyers to create their own 3D versions using information taken from scanning devices, by self-measuring, or by providing other biometric information. 3D models can also be changed to change body shape. The outfit is then displayed on a 3D avatar, which can be personalized by the user by uploading a picture of their own face.
Space fits with real 3D simulation
The 3D Simulation mounting space actually blends the features of 3D solutions and precise fitting rooms. Using both photos and simple body measurements, the solution produces a 3D mannequin, which accurately visualizes the customer in a selection of clothing items. Typically, the system suggests an appropriate size for the measurements entered, but customers can also choose other measures to estimate their suitability.
Mannequin/mix-and-match makeup
In this variant, clothing and accessories are photographed in real-life mannequins. The mannequin is then digitally edited from the image and replaced with a virtual mannequin designed to reflect the brand. A shopper can then drag and drop (and mix-and-match) clothing on a virtual mannequin. Some of these solutions are used to replace real-life models in garment photography, reducing costs associated with human models and standardizing photographic processes.
Photo-accurate virtual photo spaces
This technology is a convergence of two techniques: using real models and clothes mannequins. Instead of photographing clothes on people who are similar to customer shapes and sizes, the images are made using a shaped-shape, robotic mannequin. Computer-controlled mannequins are rapidly changing through a series of body shapes and sizes while clothing - in every different size - are photographed and images stored in the database along with measurements that produce images. Because the mannequins are controlled by computers, the whole process is relatively fast.
In the final version, the mannequin is edited from photography and replaced with a virtual avatar, which can be changed to reflect the brand involved.
After customers enter their measurements into the system, the correct set of images - the images in which the mannequins are the same size as the shopper - are taken from the database and shown to the shopper.
Augmented reality
Most virtual augmented reality dressing solutions work by superimposing 3D models or garment drawings or accessories in video feeds directly from customers. The superimposed 3D model or garment or accessory image will then track the movement of the customer so that it appears as if the customer is wearing virtual goods in the video display. Augmented reality virtual dressing Rooms usually require a desktop webcam, smartphone camera or a 3D camera like Kinect to work. Examples include Webcam Social Shoper Zugara.
Other examples of augmented reality used for virtual changing rooms include the use of 3D cameras to manipulate garment or in-screen accessories.
Real model â ⬠<â â¬
These two variants exist, with the first of them now common in many online stores. Product information lists the model attributes depicted in clothing, and details the size of the garment in question.
Some businesses have gone a step further, and provide garment drawings on various models in various sizes. Buyers can watch videos from each model and interactively manipulate models on the screen, either to walk or spin, thus getting a realistic view of how the garment will look on real people.
Other new efforts in creating virtual dressing room solutions include an interactive mirror that embellishes real-world shopping experience using virtual technology. Paxar, part of Avery Dennison, introduced the RFID mirror in 2007. A buyer wearing clothing with RFID tags standing in front of the RFID mirror is automatically greeted by a mirror with a variety of information on clothing, including materials and color choices. available. The mirror also offers an accessory option and suggests different pieces that can be shared for coordination mode.
Another simple way to get the right virtual installation is to display a personalized score below each dress when you shop online. Size n Fit, a Singapore-based company, has launched this product that displays a personalized match value by asking simple questions about what suits you and comparing it to what you are trying to buy.
References
Source of the article : Wikipedia